Submitted Final
took on a little too much this month and didn't have the time to give this the TLC it deserved but overall, not the worst thing I've made so I'll go ahead and post it!
here's a quick concept made by doing a paintover of a photo i found online. another challenge concept for cgchannel.com matte painting challenge.
Got some weirdness from the debut screen recorder. of the many many videos i've made with this program this is the first time i've had an issue. fortunately it messes up an area that is pretty boring anyway so most of the work was still captured
I'll update this post as i progress with this image
done for cgchannel.com august, 2010 digital sculpting challenge titled "struggle"
there's still quite a few things to fix here and the wings will be completely redone at my earliest opportunity. vid will be updated in a few weeks most likely
this is the start of the upgrade to the wings for the character in my last post. i should have a second part to this vid tomorrow, or i'll add it onto the end of this and reupload... or something.. we'll see. ;)
Original plate is a photo I took at Ruby Beach in Washington. 3d elements were created in 3d studio max, rendered with vray. composited in photoshop.
How it was made...
I started with a photo I took at Ruby Beach in Washington state
The background image was dropped into 3d Studio Max where the number 3 the "week" text and some 3d shrubbery were modeled.
The textures for the 3d model came from photos of cliffs in Oregon (close enough to match the area where the original plate was photographed) The color image was used for my diffuse and a desaturated version was used for a quick displacement map.
Since the rendered elements would be behind some haze, I used low settings.
The render included an alpha channel and a reflective plane.
For the composite...
I dropped the render into place and used a few extraction methods to break out the overlapping tree limbs.
Next, I grabbed some trees from another photo of Ruby Beach and added them to the top of the "3"
The "week" part wasn't reading as well as I would have liked so i painted in some extra hightlights and evened out the surface texture to help it stand out a bit more.
Grounding shadows were added and the render was color corrected to match the lighting and color of the background plate.
Using a color sample from the background sky, I panted in some extra haze around the rendered elements to help them sit more naturally in the scene.
For finishing, I used a 15% or 20% opacity softlight layer with a gradient, from very light blue at the top (to give the haze some subtle color) to an amber at the bottom (to help the greens toward the bottom pop a little more)
This images was done quickly using a 2k wide base image with very low settings for my renders.
From start to finish this took just over 2 hours, including render times.
Hopefully some of this info was helpful!
Created using 3d studio max, vray, mudbox and photoshop. Entry and runner up for www.cgtantra.com "Temple" matte painting challenge for May, 2009
skull model, started in 3d studio max (top) and detailed in mudbox (bottom) I put more time into areas that would be visible in the final image so my apologies for not ironing out all the details towards the back and top. ;) Test render of the skull model, modeled with 3ds max and mudbox, rendered with vray
A wireframe view of the 3d modeled elements
closeup of ambient occlusion pass
I've been asked to write a tutorial on how I put this together. That tutorial is here...
This is an earlier concept for the same challenge. I figured if I were an ant a temple might be a place that fed many generations of my family, hence the discarded gumball machine. I still really like the idea but at the time the island temple really caught my interest which kept me more motivated. I'd like to do a "finished" version of this someday.
Original sketch for the architectural layout of the house.
Since this image was to be based on an actual location I did a little research online and found a spot that would fit the description.
This matte painting was actually 2 separate matte paintings, one for the foreground cliff
and one for the background mountains.Which were based on a combination of a panoramic photo from Mt.Pilatus and google earth terrain data that I imported into sketchup then exported to 3ds max which is accurate to all the elevations of the background mountains. (but not recommended, the time to cleanup the geometry was substantial!)
and the house model
color coded wireframe to show the 3 main elements...
All of the elements, along with velocity, zdepth passes and some extra atmosphere, were composed in Nuke.
Other stuff that went along with this project...
a video made with debut while modeling one of the helicopters used in this scene...
this was done with a base model in 3d studio max then painted over almost completely by hand using a wacom and photoshop.
Sunday, April 4, 2010
It's Easter Sunday and I'm hiding out in the office drawing a beastie for the www.cghub.com creature planet challenge. I have what I think is a pretty good idea but I ended up getting off track and overworking the background causing my subject to get lost in all the detail. It's always painful for me to cover up drawing that I'm relatively proud of, BUT it's for the sake of the piece so I'll have to deal with it..
on a better note, I found out a few days ago that I won the www.cgchannel.com February matte painting challenge. The prize was TEN Gnomon tutorial DVDs, worth close to $800 so I'm very excited about all that learning!
About to start sketching some elements for this challenge on actual paper while i watch the newest episode of the pacific...
Monday, March 29, 2010
I'm hoping this will become a more in depth way of keeping up to date with projects. art, music, etc... than the random Twitter blurbs. At the moment I'm working on a cghub creature concept challenge. i'll post updates for this as i have them. at the moment, this is what it looks like...